Nioh’s Teahouse mechanic — a secondary online system where Ochoko Cups earned from dueling player graves are exchanged for powerful items from patron NPCs — is the game’s most opaque progression system and the one that most players discover only after finishing the game.
Ochoko Cups are dropped by Revenant graves — the spirits of dead players scattered throughout levels. Defeating Revenants with high-tier gear dropped Cups of proportionally higher quality. The Teahouse patrons updated their stock dynamically based on what other players had offered, meaning the best items in the Teahouse were there because other players had placed them.
A hidden Teahouse mechanic: leaving Ochoko Cups as offerings at specific shrines during the game’s region missions activated optional area modifiers that increased enemy health and damage but also increased item drop rates. These offerings were never documented in-game. Players discovered them by noticing level behaviour change after specific shrine interactions.
The Teahouse system is a compressed version of Dark Souls’ community-facing mechanics — player graves, cooperative spirits, competitive invasion analogs — compressed into a menu system that makes the social infrastructure explicit rather than environmental. Some players preferred it; others found the abstraction removed the sense of a shared world that made Dark Souls’ version feel alive.

I’ve put 200 hours into this game and never caught this. The developers really reward the obsessive players.
Currently on my first run and now I have to go back and look for this. Worth the detour.