Bungie embedded a Marathon symbol — a reference to their 1994 Mac shooter, the spiritual predecessor to Halo — in a specific rock formation visible from the campaign mission The Ark. It requires a precise camera angle to see and is not visible during normal gameplay movement.
Marathon was Bungie’s defining pre-Microsoft game, and its logo appears as a hidden tribute throughout the Halo series. In Halo 3, the Ark placement was confirmed by a Bungie employee on the old Bungie.net forums as their farewell message — the last Marathon reference in a Halo game they would make as the developer.
Halo 3 was Bungie’s final mainline Halo game before their separation from Microsoft in 2010. The Marathon symbol was a thread running from 1994 to 2007, connecting every major Bungie release. Players who knew to look for it found it on day one; players who did not know Marathon existed played past it for years without registering its significance.
The symbol’s inaccessibility — requiring a camera position the game never directs you toward — is appropriate for a tribute to a game most Halo players had never heard of.

The amount of craft that went into hiding this detail is remarkable. Pure game design artistry.
The level of craft hidden in the background of this game is genuinely moving. They made it for someone.