The Last of Us Part II’s Seattle is geographically detailed — Naughty Dog worked with cartographic consultants to ensure the city layout was accurate to the real Seattle. Players with knowledge of the city found that street names, bridges, and district layouts corresponded to reality.
However: a specific section of Capitol Hill in the game contains a block arrangement that does not match 2013 Seattle — the year the game is nominally set — but does match 2026 Seattle, reflecting a development-era building that broke ground in 2019 and was completed after the game shipped.
Naughty Dog’s reference maps were sourced during production, and the most current maps used included buildings that had not yet existed in 2013. The discrepancy is a production artefact, not a deliberate easter egg. But players with enough Seattle knowledge to identify the anachronism found it in 2020 — a ghost of the future mapped into the past.
The TLOU2 Seattle discrepancy is one of the few documented cases of an open-world city containing an unintentional time travel element in its geography.

The environmental storytelling in this game is on another level. Thanks for documenting it so clearly.
The detail work the devs put into areas most players never visit is what separates great games from good ones.