Jade Empire’s final story revelation — that Master Li, the player’s mentor, has been using them as a pawn in his own power-grabs — is a twist that BioWare built with early signals that most players dismissed as master-student formality. Li’s specific phrasing during combat training includes a line that praises ‘form over hesitation’ — a phrase that describes a functional weapon rather than a student.
The Way of the Open Palm ending and Way of the Closed Fist ending both resolve the Li betrayal but differ in what the protagonist does with Li’s legacy. The Open Palm ending rejects Li’s means while potentially preserving his methods under different philosophy; the Closed Fist ending fulfils Li’s design while taking its ownership away from him.
BioWare built a mentor betrayal with a double ending that debated whether what the mentor taught was separable from what the mentor was. The game’s binary morality system — Open Palm / Closed Fist — is usually experienced as a good/evil axis, but the Li resolution asks a more interesting question: can the student correct the teacher without becoming the teacher?
Jade Empire received modest commercial attention relative to BioWare’s other RPGs and has never received a sequel or remake. Its Li storyline is frequently cited as the cleanest example of the studio’s mentor-betrayal design in the Xbox era.

The amount of craft that went into hiding this detail is remarkable. Pure game design artistry.
The level of craft hidden in the background of this game is genuinely moving. They made it for someone.