Returnal’s audio log system includes logs from a different Selene — one who did not crash but arrived intentionally, making different early decisions. These logs are distinct from the main sequence and require visiting specific locations the game does not mark.
The logs describe the cycle from a perspective of curiosity rather than survival. Her final log’s conclusion references the white shadow as ‘prepared for return’ rather than ‘following me.’
Housemarque built an alternate Atropos history into the audio log system — a version diverging at the inciting crash. The alternate Selene’s conclusion suggests the cycle was intentional preparation for someone’s homecoming rather than an accidental trap.
The logs require the original Selene’s crash context to interpret — only meaningful to players who understand what Atropos is doing to the protagonist.

This is exactly why I love this game. So many layers if you take the time to look.
Stumbled across this on a late-night session. Your explanation finally made it click.