Pentiment: The Ending Andreas Writes

Pentiment’s third act — set thirty years after the main investigation — places the player in control of Illuminator Gertrude, Andreas’s former apprentice, completing the chronicle he started. The game’s climax involves writing the final page of the chronicle: the player chooses how the story of Tassing and the murders is recorded for posterity.

The choices available for the chronicle’s final page reference every decision made across the game: whose story was told, who was blamed or exonerated, and what moral framework the chronicle applies to the events. Players who had made consistent philosophical choices throughout the game found the final page’s options cohered; players who had made contradictory choices found the options would not unify cleanly.

Obsidian built a game where the ending is a document created from the player’s accumulated choices — a chronicle that reflects what the player valued over thirty years of narrative decisions. The chronicle is the game’s final object: not a cutscene but a piece of writing that the player constructed word by word.

2 thoughts on “Pentiment: The Ending Andreas Writes”

  1. GameExplorer88

    Really fascinating breakdown — I had no idea this was hidden in plain sight. Going back for another playthrough.

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