Undertale’s Papyrus — the skeleton who wants to join the Royal Guard — has a phone call system activated by calling him from specific rooms on the Snowdin route. Most players use it for monster trivia or Papyrus’s commentary. Few call from every available location.
Each call reveals Papyrus’s specific interpretation of the current situation — and across all available calls, his interpretations assume the best-case version of whatever is happening. He interprets dangerous environments as interesting. He interprets enemy encounters as the protagonist being popular. He interprets his own puzzle failure as the protagonist needing more time to admire them.
Toby Fox built Papyrus’s phone dialogue as a complete portrait of unconditional positive regard: a character incapable of reading bad faith into another person’s behaviour because he does not default to bad faith. He is not naive; he is generous. The distinction is legible across the calls — his interpretations are not failures of intelligence but choices about how to extend to others.
The last phone call available before the Papyrus boss fight ends with him expressing excitement about what happens next. He is not wrong about what happens next. He is right about how he wants to experience it.

The level of craft hidden in the background is genuinely moving. They made it for someone.
Didn’t realise how much was hidden under the surface. Makes me want to replay it.