Dishonored: The Outsider and the Sermon You Were Not Supposed to Hear
In the Dunwall Distillery mission, if you crouch in the rafters above the overseer meeting hall and wait through the […]
In the Dunwall Distillery mission, if you crouch in the rafters above the overseer meeting hall and wait through the […]
In Effect and Cause, the time-travel mission widely considered one of gaming’s best single levels, there is a room that
Nier Automata front-loads its most subversive moment: the first time you die in the opening sequence, the game ends and
The Mausoleum levels in Cuphead are parry-focused challenge rooms — waves of ghost enemies that must be deflected rather than
The Cave of Ordeals is Twilight Princess’s optional challenge dungeon — a 50-floor gauntlet of enemy rooms with no checkpoints,
Persona 5 Royal added the Thieves Den — a secondary HQ separate from Leblanc where Phantom Thief memorabilia can be
The Library is Halo: Combat Evolved’s most maligned level — a four-floor structure where the same corridor loops past the
The Brecilian Forest questline in Dragon Age Origins presents one of the game’s most morally complex secondary situations: a village
Red Dead Redemption 2 contains a collectible Paranormal Map — a series of five sketches depicting supernatural locations across the
Monster Hunter World: Iceborne added a secret post-game region — the Hoarfrost Reach — through the main Iceborne questline. But