Tyranny: The Artifacts and the History They Consumed
Tyranny is a Pillars of Eternity companion game set in a world where evil won. The player serves the conqueror […]
Tyranny is a Pillars of Eternity companion game set in a world where evil won. The player serves the conqueror […]
Pillars of Eternity’s Endless Paths of Od Nua — a fifteen-floor dungeon beneath the player’s stronghold — was a Kickstarter
Divinity Original Sin 2’s Reaper’s Coast region contains an Ancestor Tree — a massive ancient tree with faces of sleeping
Planescape Torment’s central question — ‘What can change the nature of a man?’ — is asked in the game’s opening
Disco Elysium’s Thought Cabinet — a mechanic where Harry Du Bois mentally processes ideas into permanent passive abilities — contains
Baldur’s Gate 3’s owlbear cub — encountered in Act One in a cave with its mother — can become a
Cyberpunk 2077’s Relic — the biochip containing Johnny Silverhand’s engram — overwrites V’s neural architecture and slowly replaces them. The
The Last of Us Part II’s Seattle is geographically detailed — Naughty Dog worked with cartographic consultants to ensure the
Fallout 4 contains an unconfirmed synth infiltration plotline that the game embeds in companion dialogue without resolving: Codsworth — the
BioShock Infinite’s Voxophone recordings — audio diaries scattered throughout Columbia — include a series by Comstock, the city’s prophet-founder, that