Phantom Liberty’s Dogtown — a sector of Night City controlled by Kurt Hansen and the Barghest militias — contains data shard collectibles that, read in sequence, describe what Dogtown was before Hansen: a civilian district absorbed into Night City’s expansion program that was abandoned mid-project when the development funding collapsed.
The shards contain resident records — people who lived in what became Dogtown before it became militarised. They describe ordinary things: a market, a community garden, a school that received building approval but was never funded. The community garden’s location corresponds to the Dogtown sector that the game uses as an extraction point.
CD Projekt Red built a civilian history into the militarised zone’s collectibles. Players who found and read the shards in the extraction sequence were completing a mission across a space they now understood as someone’s destroyed home. The game does not acknowledge this connection; the spatial juxtaposition is the acknowledgment.
Phantom Liberty was designed around the question of what Night City destroys to remain Night City. The Dogtown shards are its quietest answer.

This is why I always check every corner. You never know what’s been left for the observant player.
The environmental storytelling in this game is on another level. Thanks for documenting it so clearly.