The Forgotten City — a narrative mystery game adapted from a Skyrim mod — takes place in a Roman city where a single sin causes everyone to turn to gold. The law is enforced by divine statues that activate and kill everyone if one person sins. The game’s loops involve dying, resetting, and building knowledge to solve the mystery.
The true ending requires not solving who sinned, but resolving the philosophical question the law poses: whether a collective punishment for individual action is just. The solution involves finding a specific argument in the Roman legal texts available in the city’s library and presenting it to the city’s divine overseer — not accusing anyone, but arguing that the law itself is unjust.
Modern Storyteller built a murder mystery whose resolution is a philosophical argument rather than an accusation. Players who investigated thoroughly enough to exhaust conventional mystery solutions discovered that the conventional mystery was not the game’s question.
The game allows players to complete a traditional whodunit arc — identify the sinner, prevent the sin, stop the golden death — but this gives an inferior ending. The good ending requires the player to argue law theory with a god using evidence gathered across ten or more loops.

The level of craft hidden in the background of this game is genuinely moving. They made it for someone.
Didn’t realise how much was hidden under the surface. Makes me want to replay it with fresh eyes.