Far Cry 3: Vaas and the Definition of Insanity
Vaas Montenegro delivers the game’s most quoted monologue — ‘Did I ever tell you the definition of insanity?’ — in […]
Vaas Montenegro delivers the game’s most quoted monologue — ‘Did I ever tell you the definition of insanity?’ — in […]
Celeste is a game about climbing a mountain, and it is a game about depression and anxiety. These are stated
Stardew Valley’s Skull Cavern is an infinite procedurally generated dungeon that rewards players for going as deep as possible. Floor
Blood and Wine presents Toussaint — a sun-drenched wine country filled with chivalric knights, troubadours, and a court that processes
When the player dies in Hollow Knight, their Shade appears at the location of death — a shadow version of
Resident Evil 7 begins with Ethan Winters, a civilian with no combat training, arriving at a derelict plantation in Louisiana
The Wicked Eyes and Wicked Hearts mission — the Inquisition’s formal entry into Orlesian high society at Halamshiral — is
The Forgotten Temple is the largest interior structure in Breath of the Wild — a colossal ruin in the Eldin
Metroid Prime’s endgame requires collecting twelve Chozo Artifacts hidden across Tallon IV — a scavenger hunt that takes place after
The Ocean Palace sequence in Chrono Trigger is the game’s structural midpoint — an extended dungeon that culminates in a