Blood and Wine presents Toussaint — a sun-drenched wine country filled with chivalric knights, troubadours, and a court that processes violence through the language of romance — as the most visually warm environment in the game. The contrast with Velen’s mud and the Skellige storms is immediate. Toussaint is a fairytale. The DLC’s villain is the fairytale itself.
The Crones of Toussaint are not called Crones. They are called the Higher Vampires. They are ancient, socially integrated, accepted by the ruling class, and their relationship with the blood that sustains them has been civilised into wine cultivation and a veneer of aristocratic culture. The monster is the court. The court is the monster.
Regis, a Higher Vampire who becomes Geralt’s ally, is the DLC’s most complete character — a being who is genuinely trying to live in accordance with values he has constructed against his own nature, who has done terrible things, and who is presented without redemption arc manipulation. He is good and has also been very bad. Blood and Wine does not resolve this.
The true ending, where Geralt retires to the vineyard Corvo Bianco, is the only moment in three games where rest is offered as an outcome rather than a pause. The house exists regardless of which choices were made in the DLC. Geralt can simply go home. The most powerful statement in a trilogy of impossible choices is that the choice to stop is also available.

The level of craft hidden in the background of this game is genuinely moving. They made it for someone.
Didn’t realise how much was hidden under the surface. Makes me want to replay it with fresh eyes.