Ghost of Tsushima’s Iki Island expansion is built around Jin Sakai’s suppressed trauma about his father’s death — memories he has been refusing to process throughout the base game. The Mongol shaman Ankhsar Khatun, who leads the Eagle Tribe, uses hallucinogenic herbs as a weapon, and her attacks on Jin force him into visions he cannot control.
The visions show Jin’s father’s death in increasing detail across the expansion, each forced-vision sequence revealing a piece of the event that Jin has been distorting. By the final confrontation with Ankhsar, Jin has seen the true version of the memory — which is worse than his distorted version in some ways and less damaging in others.
Sucker Punch built a therapy arc into a DLC expansion through the mechanic of forced hallucination. Jin does not choose to face his trauma; it is deployed against him as a weapon. The expansion’s resolution is not triumph over the shaman but integration of the memory she forced him to see fully.
The expansion’s final scene — Jin visiting his father’s grave after the expansion’s resolution — has no combat, no dialogue prompt, and no reward. It lasts as long as the player chooses to stay.

The level of craft hidden in the background of this game is genuinely moving. They made it for someone.
Didn’t realise how much was hidden under the surface. Makes me want to replay it with fresh eyes.