Kirby Super Star’s Meta Knight — before he became a franchise-defining recurring character — appears in the Revenge of Meta Knight sub-game as the primary antagonist. Before the final confrontation, Meta Knight throws Kirby a sword. The game does not explain this. No text appears. Meta Knight simply ensures the fight is fair.
This single action — offering a weapon to an opponent you intend to defeat, with no gameplay incentive and no narrative explanation — established Meta Knight’s characterisation for every subsequent appearance. He is an antagonist with a code. The sword throw is the code’s only demonstration in Super Star.
HAL Laboratory built this moment knowing that Kirby canonically does not need a sword — copy abilities are the series’ mechanic, and Kirby could equally fight Meta Knight with any absorbed ability. The sword offer is not a gameplay necessity. It is a character statement made through a single optional item drop.
Meta Knight’s character across the Kirby series — loyal to Dreamland, honourable to opponents, never cruel without purpose — traces directly to this moment in 1996. HAL Laboratory created a complete character philosophy with one sprite animation.

The level of craft hidden in the background of this game is genuinely moving. They made it for someone.
Didn’t realise how much was hidden under the surface. Makes me want to replay it with fresh eyes.