The Guardian Ape is Sekiro’s most structurally surprising boss — a mid-game enemy that kills you with a grab attack, requires a dangerous posture-focused fight, and then, after the decapitation finisher kills it, stands up headless and produces a second phase that most players are completely unprepared for. The headless phase is harder.
After the Guardian Ape fight, the Ape’s body disappears. Later in the game, in a valley called Ashina Depths, the Guardian Ape reappears — this time paired with a second ape, smaller, that attempts to heal the Guardian Ape when it is posture-broken. The second ape is protecting the first one.
The pairing is the game’s most emotionally suggestive storytelling: the smaller ape’s protective behaviour implies a relationship. It attacks Wolf when the Guardian Ape is damaged, wraps around the larger ape’s neck when it collapses, attempts revives. No dialogue, no item description, no NPC commentary. Just behaviour.
Killing the pair drops the Ape’s Memory — an item description that reads: ‘The headless ape remembers its companion.’ The headless creature that could not die and could not find rest had been looking for something to protect. The emotional payoff of the item description lands entirely because the fight earns it.

The detail work the devs put into areas most players never visit is what separates great games from good ones.
I’ve put 200 hours into this game and never caught this. The developers really reward the obsessive players.