KOTOR’s central twist — the player character is Darth Revan, with memory erased and reprogrammed — is well-documented. Less discussed: the Jedi Council’s decision to erase Revan’s memories rather than execute or rehabilitate is itself a kind of hubris that the game presents as flawed without explicitly condemning.
The Council chose to use Revan as a weapon without Revan’s knowledge, then chose to erase Revan’s identity rather than confront the question of Revan’s culpability, then were surprised when the mission went sideways. Every stage of the Council’s plan involved treating Revan as a means rather than a person.
BioWare embedded this critique in optional Council dialogue accessible in the Dantooine sequences. Players who pressed the Council with dialogue options received increasingly uncomfortable responses as Council members tried to explain their logic without defending it.
The Light Side ending — Revan defeating Malak and returning to the Republic as a hero — does not resolve the Council’s ethical failure. They are present at the victory celebration. The critique is left hanging, and KOTOR II addresses it directly by making the Council’s flawed philosophy the central conflict.

Stumbled across this on a late-night session and couldn’t believe it. Your explanation finally made it click.
The attention to detail the developers put into this is insane. Most players will never see it but it makes the world feel so much richer.