The Pathless places the player as the Hunter, a skilled archer working to free a corrupted realm. Her companion — the Eagle — is introduced immediately and the bond between them deepens through gameplay. What most players absorb only at the end: the Eagle has a specific backstory told through stone tablets found in the realm’s ancient ruins.
The tablets describe previous Hunters who came to the realm: each one failed, each one formed a bond with an Eagle, and each one’s Eagle is shown in the tablets’ imagery becoming part of the realm’s trapped spirit population. The Eagle the player has bonded with is the last surviving partner — all previous Eagles were absorbed when their Hunters failed.
Annapurna Interactive and Giant Squid built the game’s emotional core into environmental archaeology. The bond the player feels with the Eagle over the game’s four-hour runtime is made retroactively heavier by the tablet history — every scratched feather and playful chase had the accumulated weight of all previous bonds that ended in failure.
The tablets require a specific traversal approach to find — they are off the main path and partially obscured by foliage — and none of them are required for completion.

Saved this for my gaming reference folder. Essential reading for anyone serious about this game.
This is exactly why I love this game. So many layers if you take the time to look.