Zelda Ocarina of Time: The Temple of Time and What Was Always There

The Temple of Time in Ocarina of Time serves as the threshold between young and adult Link — the place where the Master Sword sleeps, where seven years pass in a cutscene, and where Ganondorf waits to follow Link inside. What most players never examine: the Temple of Time’s architecture references structures that do not exist anywhere else in Hyrule.

The stained glass windows in the Temple depict the three goddesses and the Triforce, but the geometric pattern around the Pedestal of Time is identical to stonework found only in the Sacred Realm sequences. The Temple was not built by Hylians — it was built around a door to somewhere else, by whoever built that door.

The Song of Time, which opens the Door of Time, is present in the game’s music from the opening title screen — played quietly in the main theme before any game mechanics are introduced. The player hears the solution to the Temple’s puzzle before they know there is a puzzle, before they have a game to solve it in.

The Door of Time also works in the adult era — you can return to the Sacred Realm as adult Link and collect the items from the Treasure Chest Room that you could not access as a child. The game never asks you to go back. Several players never discover the chest. The door remains open after the seven years pass, waiting for players who notice it is still there.

2 thoughts on “Zelda Ocarina of Time: The Temple of Time and What Was Always There”

  1. The detail work the devs put into areas most players never visit is what separates great games from good ones.

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